Circle Game with Tracking

Posted on Oct 23, 2017

 

I overhauled some of the code from my project last week so that events would only happen once so that the player would not experience an event more than once.  I’d like to implement some further tracking so that the narrative would change depending on what the user had done previously but I didn’t finish that in a playable way.

You can see the improved code here.

I put a playable version of it here.